Producing realistic sound models in VR is tricky, even compared to conventional video games. You don't always know how objects will sound in a given environment or where the listener will be, and you ...
In context: Modeling sounds in a VR environment is extremely complex. For example, striking a wine glass at different points will produce different sounds. Likewise, a falling plate shattering is not ...
WASHINGTON, September 14, 2021 -- Creating an individualized listening experience for each passenger has been an ambition for the auto industry for decades. The acoustically changing nature of the car ...
Taewoong Lee of Aalborg University has created a unique sound algorithm that produces isolated ‘bubbles’ of sound so that multiple people can listen to different sound tracks in the same room without ...
Sound design has been vastly simplified because of the innate unscripted nature of VR simulations, but a new algorithm from researchers at Stanford could finally change that. Share on Facebook (opens ...
The folks at Google's Magenta project have unveiled a hardware interface for an algorithm-based synthesizer that uses a deep neural network to generate completely new sounds. Musicians drag a finger ...
Abstract: For low-frequency source localization with a small-aperture acoustic array, we propose a high-resolution localization algorithm based on complex Wishart prior. The algorithm, named ...
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