A real-time orbital mechanics simulator built in Unity, with the simulation running in a native C++ backend. The system runs continuously. Satellites can be added, reset, or thrust at any point, and ...
This package allows you to easily integrate both the input and ForceFeedback features of DirectX DirectInput from within Unity. This allows you to interface with HID peripherals with ForceFeedback ...
If you have any interest in game development, then learning Unity should be your top priority. What is Unity? Simply, Unity is the tool used by a large number of game developers to create and power ...